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Amida Ta
German Mining and Manufacture Corp.
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Posted - 2009.09.24 16:27:00 -
[1]
Originally by: Lazarann It wasn't, it was set to default. What should it be?
It should be either default or 1 to get the best visual quality and best resource usage. If your monitor is 59/60Hz (which nearly all LCDs are) producing more FPS is utterly pointless and will just reduce the visual quality through possible tearing. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Amida Ta
German Mining and Manufacture Corp.
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Posted - 2009.09.24 16:50:00 -
[2]
BTW: The ONLY situation in which disabling VSYNC in Eve MAY be if you constantly get slightly less than Monitor Refresh Rate/2 (usually this means slightly less than 30fps). In this situation you MIGHT get a little bit more (more fps but possible tearing) from disabling it. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2009.09.24 18:26:00 -
[3]
Originally by: Razin
In fact, if the frame rate drops to 29 or below FPS (in the scenario described above), the vsync will further cut it down to 15 (10?) just to keep synchronization.
Thats just plain wrong. If it drops to 29 (or below) vsync would limit it to 20 or 25 (depending on how queueing is realized in eve). And as I wrote this is about the only range where this really may matter because below this the limiting is so little that it makes nearly no difference (e.g. if it drops to 9fps with VSync you would get 8.5 instead). _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2009.09.24 19:22:00 -
[4]
Originally by: Lork Niffle There is no reason to make your system run at 60/75/85+ FPS since your monitor cannot show it, your eyes can tell a massive difference from 30-75 FPS and you can certainly feel a difference from 75-120 on CRT. Unless you are using a CRT or glass screen which can go above 300Hz even on old 90s models you should set Vertical sync ON
Well to be exact eyes can tell a massive difference from 30-75 *Hz*!! (At 30Hz you will get a really bad headache in no time). But this has nothing, absolutely nothing to do with the fps that a game reaches. For a game to be smooth 30fps (with VSync!) are more than enough. Movies are running at 24fps and they are smooth and comics/animations (e.g. Simpsons) run at 18 or even 15 fps and they are smooth. BTW if you have VSync off you need twice the fps for smooth animation (worst case). _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2009.09.24 20:16:00 -
[5]
Originally by: Razin Edited by: Razin on 24/09/2009 19:46:18
Originally by: Amida Ta
Well to be exact eyes can tell a massive difference from 30-75 *Hz*!! (At 30Hz you will get a really bad headache in no time). But this has nothing, absolutely nothing to do with the fps that a game reaches. For a game to be smooth 30fps (with VSync!) are more than enough. Movies are running at 24fps and they are smooth and comics/animations (e.g. Simpsons) run at 18 or even 15 fps and they are smooth.
Right, now you are completely wrong. Movies seem smooth because of motion blur, and cartoons are perceived and judged differently because of presentation.
In a fast action game you can definitely see the difference between 30 and 60 FPS.
Well motion blur does help a bit but it is in no way needed and surely not the reason why movies seem smoth. Just take a normal videocamera and film yourself: The result will have no motion blur and still be smooth at 24 fps. And whats with cartoons. I have never heard anybody say: Oh, this lags horribly, but its a cartoon, so I don't care. Only if you have VSync off then 30fps may not be enough and you might see a difference between 30 and 60 fps (in fact I edited that away in the previous posting because I'm not particulary interested in explaining why as this is a bit more complex) but with VSync on you will not. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
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